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Augmented reality is a kit that can keep the students’ attention better than traditional methods like text module only. The use of digital technology in education is able to attract students.

A Blending of Interactive Digital Elements

Augmented reality (AR) is the blending of interactive digital elements. It is like dazzling visual overlays, buzzy haptic feedback, or other sensory projections. It is used in our real-world environments. If you experienced the hubbub of Pokemon Go, you witnessed augmented reality in action. This (once incredibly popular) mobile game allowed users to view the world around them through their smartphone cameras while projecting game items. It includes on-screen icons, score, and ever-elusive Pokemon creatures, as overlays that made them seem as if those items were right in your real-life neighbourhood. The game’s design was so immersive that it sent millions of kids and adults alike walking (and absentmindedly stumbling) through their real-world backyards in search of virtual prizes. (1)

Augmented reality (AR) uses the existing environment and adds information to it to make a new artificial environment. Many developers are creating augmented reality apps, and this has opened up the technology to many applications and a broader audience.

Cell phone owners in the Netherlands can download an application called Layar. This application uses the phone’s camera and GPS capabilities to gather information about the surrounding area. Layar then shows information about restaurants or other sites in the area. This is overlaying this information on the phone’s screen. You can even point the phone at a building, and Layar will tell you if any companies in that building are hiring, or it might be able to find photos of the building. (2)

Augmented reality refers to technologies that bridging the virtual and real worlds. It creates a reality that it is enhanced and augmented. The application and implementation of AR system have been discussed in various fields. Its show the importance and benefit of using it such as business, environmental, marketing and including in education. In the context of education, the main advantages of augmented reality application commonly found to be essential for the activity of students, cost and safety. During the learning session, augmented reality can help in allowing content to be well-presented in comprehensive and meaningful ways including training of practical skills in technical and vocational courses. (3)

Augmented reality in vocational education

Augmented reality is a useful tool in vocational education. The educational tool kit opens possibilities. It gives a broader audience to experience the haptic sensations during the use of occupational tools and visualize the effects of the tool on the virtual vocation-contextualized environment. Practical benefits for the students included self-paced learning, self-evaluation and flexible timings. This can be the greatest motivators for learning in a vocational course. The educational kit aims to reinforce student learning and technical curiosity of simple vocational tools concepts. It will make it fun for the student to construct the educational tool.

The use of teaching kits gives an alternative strategy in the learning process for the instructors. The latest technology witch is introduced is able to increase student motivation. It will help them to pay attention during the teaching process. The purpose of this teaching kit will get the students’ attention. Using this technology in learning may keep the students’ attention better than traditional methods. Traditional methods are like text module only. The use of digital technology in education is able to attract students. They are able to understand, interpret, analyze and interact continue with the virtual world. However, the development of a teaching kit must satisfy the content in a subject in order to achieve the goal of the development.


  • Bonsor, Kevin and Nathan Chandler: How Augmented Reality Works (https://computer.howstuffworks.com/augmented-reality.htm)
  • Azadeh Ensha: Another Augmented-Reality App for the iPhone, The New York Times, October 15, 2009
  • Mohd Erfy et al: Design and Development of Augmented Reality Teaching Kit: In TVET Learning Context, International Journal of Engineering & Technology 8-2019, 129-134

Lucubrate Magazine September 2019

The picture on the top: Adobe Stock

Beautiful view, with possibilities on the smartphone

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Karl Skaar
Mr. Karl Skaar

He is a highly successful professional with a high degree of entrepreneurial flair.

- Responsible editor and publisher of the Lucubrate Magazine, Global
- Project Manager of the Lucubrate Project, Global
- Chairman of the Board of Directors of Norsk Kompetansebygging AS, Norway
- Chairman of the Board of Directors of Nobel Knowledge Building, Uganda

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